Codex · Difficulty modes

Wayfarer

入阵者rùzhènzhě

Official name

The easiest difficulty, built for players who want the story, with AI and animation tuned into what Soulframe Liang calls a “complex easy mode”. Liang says the full achievement list can be earned on it.

What the name means

CharacterPinyinMeaning
入rùenter
阵zhènbattle array, formation
者zhěone who

The real culture behind it

阵 is the battle array. Chinese military writing is full of formations, and Zhuge Liang’s legendary Eight-Array Diagram (八阵图) was famous enough for Du Fu to write that “his name was made by the Eight Arrays” (名成八阵图). To charge into the enemy line is 冲锋陷阵; to enter the array, 入阵, is the first step of any battle.

In wuxia, a 阵 is also a formation of fighters, which the game puts on screen in the Seven Stars sword array (七星剑阵). Read together, the three standard difficulties climb a ladder: you enter the formation (入阵者), break the deadlock (破局者), then defy heaven (逆天者). The progression is our reading; the English “Wayfarer” keeps only the idea of a traveller setting out.

Sources & further reading

  1. PlayStation Blog: State of Play dives deep into combat and the Wulin world (17 Aug 2026)
  2. Soulframe Liang’s long post on weapons and difficulty (9 Sep 2026), via Gamersky

Game details come from official material and press coverage; names marked “fan reading” will be checked against the retail build. Anything labelled as our reading is interpretation, not a developer statement.